Knuckles The Echidna Project M Character Download UPDATED
Knuckles The Echidna Project M Character Download
Duke | |
---|---|
Series | |
Final Blast | Hyper Convulse |
Appearances | Super Smash Bros. Crusade |
Tier | B (29) |
General
Knuckles is a ruddy echidna from the Sonic serial. He is Sonic'southward friend and at the same time rival and also the guardian of the Primary Emerald. His beginning appearance was Sonic The Hedgehog 3. During the events of the story, he was duped by Dr. Robotnik into thinking that Sonic and Tails were after the Chaos Emeralds, and Knuckles would exercise annihilation to terminate them. Notwithstanding, afterwards losing to Sonic in a boxing in the Hidden Palace Zone, he realized he had been tricked and decided to help the blue speedy hedgehog in his quest after seeing Robotnik steal the Master Emerald. Knuckles as well appeared in other Sonic games including his own game, Knuckles Chaotix for the Sega Genesis 32X.
Attributes
Knuckles is an agile graphic symbol, with well higher up-average movement speeds and a glide. Many of his hard-striking attacks fit those of the "Slow just potent" character archetype, though some of his moves are relatively quick in attack speed. Knuckles is known to have an astonishing recovery both vertical and horizontal (though Sonic has slightly more than vertical distance than Knuckles). Knuckles has very strong attacks but at the cost at being very wearisome (notably F-Blast which is currently his slowest Nail attack, second slowest set on in his moveset overall and one of the slowest attacks in the game).
Knuckles attacks are potent, making them useful for KO's, but not all of his attacks are powerful. His Jab, Down Tilt and, in some occasions, Upward Tilt are rather weak but they take their usefulness, all of them having one in common: all of them are potent combo starters, but Duke has other moves that can set up combos more easily, out-shining these moves.
Knuckles has an astonishing recovery, arguably one of the best in the game. This is due to it having very high vertical altitude and long horizontal distance, and it is near impossible to border-guard or gimp due to his horizontal recovery being very fast and his vertical recovery having an upward hitbox at the commencement of his Upwards Special. His Spin Nuance tin also grant more horizontal distance in his recovery due to its high lateral speed.
Duke really has a potent combo power for a powerhouse character. His Spin Dash is one of the all-time combo starters in the game due to its multi-striking properties, being relatively fast and hard to stop. It can easily lead to Off-white into a Dair (Ken Philharmonic) if fair is sourspotted or if the opponent has low damage. His air game and edgeguarding game are really really skilful. His Dair is a stiff falling star smash, his Bair is very strong, his Uair can combo into itself in very low percentages, his nair is very useful for spacing and his fair is potent edge-guarding move. His Down Special is too a very potent border-guarding motility as it makes the opponent decide if either to dodge it or get hit by information technology.
Knuckles also has his flaws. He has very dull attacks combined with his critical problem, lack of range. Fsmash is Duke's most reliable impale move and is significantly ho-hum. His Dspecial tin be used for mindgames and edgeguard simply its his slowest attack in his moveset (also amidst the slowest attacks in the game) and it leaves Knuckles wide open up due to very huge ending lag.
Duke is ranked 29th (in the B tier) due to his many reliable kill moves, powerful combos with Spin Dash, largest projectile in the game (though being the slowest in the game) that leaves the opponent with very lilliputian decisions, great air game/footing game, great edge-guarding game and good matchups. Even so, his extremeley "very high risk, very high reward" gameplay lets him down due to having very poor range and and his reliable kill moves are all deadening, which grants him a disadvantage against fast characters like Fob and Saki.
Knuckles' Normal Moves
Jab
- A quick jab which tin be followed by a straight punch if the player presses 'A' again. This jab has fantabulous range and priority. The punches deal 4% and 5% for a total or nine%.
Frontward Tilt
- Knuckles lunges forwards, punching with both fists. The assault deals ten% damage and near-horizontal knockback.
Up Tilt
- A somewhat far-ranged uppercut assault that sends enemies flying upwards with moderate power. It causes 9 - ten% damage, with the optimal power and damage occuring closer to Knuckles.
Down Tilt
- A quick, short-ranged low punch attack that deals viii% harm and sends enemies upwards.
Nair
- Duke does a powerful spinning assail while curled in a ball. It deals 10% harm and solid knockback.
Fair
- A slightly downwards-aimed dial attack that hits opponents horizontally with above average knockback and does 6 - 12% damage.
Bair
- Duke turns and elbows backwards after a slight delay. Information technology'due south a slow, but powerful aerial that deals 13% impairment.
Uair
- A firey upwardly punch attack that is fast and has solid power. It deals 7 - 11% damage.
Dair
- Knuckles performs a double axe-handle that hits enemies straight down for a relatively powerful spike. This set on is a flake tiresome, but a powerful way to terminate off an enemy. Deals 12 -14% damage.
Side Nail
- This is Knuckles' strongest normal KO motility. He pauses and winds upwards his fist for a moment, then lunges forward with an explosive dial that sends enemies flying. Deals 17% if Knuckles is very close to his opponent, and 21% if just his fist or the explosion connects.
Up Smash
- Knuckles performs a deadening, simply hard-hitting upwards double-fist attack. It's a powerful finisher that deals xv -eighteen% damage.
Downward Smash
- A powerful attack in which Duke slams the ground with his fist. Information technology can bury enemies in the footing if performed very close to enemies, but if farther away enemies are hit with a powerful horizontal blow. Deals 17% damage in either case.
Dash Assail
- A quick headbutt attack that deals 7 - 11% damage and solid knockback. It leaves Duke open to counter attack if it misses.
Forwards Throw
- Knuckles kicks the opponent forwards with relatively low power. ix% damage.
Back Throw
- Duke bound-frogs over his opponent for a relativley low-power backwards toss. 8% damage.
Upwardly Throw
- An upwards toss that deals 9% damage and is useful for juggling setups. 9% damage.
Down Throw
- Knuckles bounces his foe off the flooring, sending them upward. This throw can combo into some aeriform moves. Deals 8% damage.
Knuckles' Special Moves
Motility Blazon | Motion Name | Description |
---|---|---|
Neutral Special | Spin Punch | Press B to begin charging, then press once again for a powerful charged-upwardly punch. Can deal upwardly to 29% damage with the outset strike. |
Side Special | Spin-Nuance | Press B and hold to charge, so release to ship Knuckles spinning. Knuckles tin can perform many combos by spring-canceling after hitting. Harm depends on the speed at which Knuckles travels. |
Up Special | Jump Bound | Knuckles leaps high into the air by bouncing on a spring, performing an uppercut assail at the same time. Duke as well begins gliding at the aforementioned time, which aids his recovery immensely. |
Downwardly Special | Boulder | Knuckles pulls a huge bedrock from the ground and throws it forwards. Upon impact, it deals high damage and shatters into pieces. which deal more damage. Deals eighteen% with the initial hit, and the shards deal 1.25%. |
Terminal Smash | Hyper Quake | Knuckles transforms into Hyper Knuckles for a moment, slamming his fist into the ground, creating huge energy waves that deal brutal impairment and knockback. Each of the energy waves deal 35%. Knuckles also deals 8% damage to nearby foes when transforming and x% while moving downward earlier hitting the ground. |
Trivia
Notable Appearances
Gallery
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